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shaneivey

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shaneivey posts

"Delta Green: Dead Letter" Conversion for Review

shaneivey post "Delta Green: Dead Letter" Conversion for Review from patreon

Hey gang. I paused billing on this Patreon and plan to shut it down next month. I just don't have time to contribute to it like I should. It's a shame, because we have half a dozen different projects in the works even apart from Delta Green that always benefit from close attention. But we tend to...

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Delta Green Graphics, T-Shirts, Other Horrors

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Canada’s Environmental Policy Impact Commission (EPIC) reviews the effectiveness of government environmental policies. Hardly anyone has heard of it. You’ve already forgotten what EPIC stands for, haven’t you? 

Far fewer know that its history began in a secret RCMP unit called M-...

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Playtesters Wanted: Hazardous Fantasy, Safe Return Doubtful

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For a long while now I've been developing a fantasy adventure game. It started as kind of a lark. I wanted a version of AD&D—the ancient original, all but unplayable yet played by millions—that leaned into the elements that most grabbed my imagination. At first, I had a heck of a time fig...

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Delta Green Skills, Specialties, and Professions—Revised

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This treatment of skills, specialties (formerly special training), and professions is a work in progress. Its goal is to add flexibility and utility to Delta ...

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Blooding: Down & Dirty Violence in Delta Green

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I drafted this short combat variant a few days ago. "Blooding" is meant to replace the usual combat rules with a quicker back-and-forth likely to leave one side pulling back and the other wondering what the hell just happened. 

I've tinkered with it a bit, but before I could put some r...

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Help Playtest "Delta Green: God's Eye"

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A mathematician inexplicably vanishes from a secretive surveillance company in Reno. She is only the first. Can the Agents recognize a pattern of killings and disappearances in time? Or will they be next to fall under the unblinking gaze of a pitiless power?

Back i...

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Delta Green: Killing

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If violence might defeat an unnatural threat, Delta Green expects even Agents with no training in weapons or self-defense to kill. If academic or scientific Agents feel overmatched by that challenge, remind them of some creative possibilities.

CAT’S PAWS: America is swimm...

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Symptoms of SAN Loss in Delta Green

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Losing 5 Sanity Points or more in Delta Green has an obvious impact. The game explicitly says your Agent loses all self-control and either flees, goes berserk, or collapses. But when the loss is less than that, we tend to take shortcuts. "You lose 3 SAN." "Got it. OK, what do we see next?"

...

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Regnum Congo

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The historical book Regnum Congo appears in in Lovecraft's "The Picture in the House." Elements of that brief story informed a key figure in the Karotechia, a cult by Adam Scott Glancy in Delta Green. I developed it as a tome for Delta Green: The Conspiracy. View Post

Blade of the Storm

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A new ritual for Delta Green: The Conspiracy.

Elaborate ritual. Study time: weeks; 1D4 SAN; +1 Unnatural. Activation: days; 1 POW, 1D4 SAN....

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Gods of Ponapeh

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Inspired by Lin Carter and excerpted from Delta Green: The Conspiracy.

In English. Study time: days. Unnatural and SAN loss special.

Miskatonic University Press, 1907. Author Henry Coburn purports to present a new annotation of an 18th-cent...

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Eyewitness Reports From Operation RIPTIDE

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A tome for Delta Green, excerpted from Delta Green: The Conspiracy. 

In English. Study time: days. Unnatural +3%, SAN loss 1D4.

This boxed collection of tapes and transcriptions describes a little-known, highly classified episode durin...

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Medium Pistols & Ammo Options in Delta Green

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Excerpted and adapted from "Feds in the Nineties," a new appendix in Delta Green: The Conspiracy. By Shane Ivey, © 2021.

THE REIGN OF THE MEDI...

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Dreams of the Changeling: A Transformative Tome for Delta Green

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In English. Study time: days. Unnatural +5%, special training in ghoul lore, Foreign Language (Ghoul) +1D100%, SAN loss special.

Dreams of the Changeling is a worn, ancient octavo bound in light brown leather, soft as calfskin but shiny with age and use. It bears ...

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Delta Green Design Notes: Making Bonds Matter

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When we were developing Delta Green: The Role-Playing Game, the Bonds rules quickly proved immensely important. They keep disorders and temporary insanity from setting in too quickly, and they affect the tone o...

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In the Territory: At Rest With the Dead

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A fog of exhalation and a breath inhaling bitter cold. A wince in moonlight that glared pitiless from snow. Catalina walked the frozen grass, soft boots crunching. She bore a heavy shovel, had left the cart and its balking mule a quarter-mile down the trail. Scorched timbers jutted where a fine h...

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Foreign Languages and Special Training in Delta Green

A rules variant for playtesting. Post comments below.

An Agent with the Foreign Language skill can learn a loosely related language as special training with the same skill rating. This option applies only to the Foreign Language skill, not an Agent's native langua...

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Recognizing the Unnatural in Delta Green

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A rules variant for playtesting. Post notes below.

Exposure to the unnatural scratches at an Agent’s memory like a scar that never heals. Familiarity can alter an Unnatural skill roll result.

Gaining points in the Unnatural skill also grants special traini...

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Silence & Thunder: Pistol Variants in Delta Green

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Firearms can be a comfort to Agents who come to see death in every shadow. It's usually a shallow comfort. When guns come out, it's a good bet that the mission has already gone wrong. But Agents and their players will always seek to wring every last chance of advantage out of the instruments they...

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Exploiting Hazards in Delta Green & D100 Games

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"9:18 a.m. Officer James Eichel arrives in his vehicle as the suspects flee on foot down the narrow alley. One suspect continues to run southbound in the alley, while the other suspect stops and ambushes oncoming officers from a partially covered elevation d...

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OSS Secret Intelligence Talents in GODLIKE

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"The SI operative must be able to live according to his cover, often in constant contact with experts in his cover activity, without arousing suspicion. He must know how to employ uncensored or underground methods of communication without undue risk to himself or others. He must be a...

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Delta Green: Presence - A Scenario for Playtesting

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A silver cord of cause and appalling effect connects the hills rising wild in Vermont with a haunted woman in Alabama. To save her, Delta Green must follow it to a terrifying and lethal consecration.

A few years ago I ran an off-the-cuff Delta Green scena...

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The Tradecraft Skill in GODLIKE (and Maybe Delta Green)

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My home (well, Discord) group is playtesting the first scenario of Operation TORCH, a looooooong-gestating GODLIKE campaig...

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GODLIKE: Coping With Combat

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An optional GODLIKE rule in need of playtesting. Try it at your table and let us know how it goes. Illustration: Tom Lea, "The Two ...

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Ending The Conspiracy

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The image above is from a 1995 issue of The Unspeakable Oath, two years after Delta Green first appeared in "Convergence" and two years before the book Delta Green finally saw print.

We're reworking that book for its 25th anniversary in Delta Green: The Conspiracy. View Post

Joey Rose, My New GODLIKE Character

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I have run TONS of Godlike games over the years at conventions, stores and game clubs, but I have been a player in a Godlik...

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Fight, Flight, or Freeze in Delta Green

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"In a moment of overwhelming stress—after losing 5 or more SAN in a single roll—your Agent loses self-control. We call it temporary insanity. For a short time you cannot control your Agent’s actions. Your Agent’s primitive brain switches to pure panic, with one of three possible ...

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Help proofread Jack Frost, a MAJESTIC scenario for Delta Green

shaneivey post Help proofread Jack Frost, a MAJESTIC scenario for Delta Green from patreon


Static floods all radios in the area and rises over the course of a few seconds to a whine beyond audibility.
A brilliant flash silently erupts in the snow and clouds over Crow Lake. It lights the whole area blue-white for an instant and is...

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The Lost Child, A Fairy-Tale Lineage for 5E

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"Some of the miscreants leapt into the sea; others hid in dark recesses, where they were found by Slightly, who did not fight, but ran about with a lantern which he flashed in their faces, so that they were half blinded and fell as an easy prey to the reeking swords of the other boys...

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Bugging A-Cell: Episode 1

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Caleb Stokes from Dead Channels corners me and Dennis Detwiller on microphones and asks us your questions. We don't know how to use our microphones very well so we sound like garbage. Not Caleb. Caleb sounds wonderful. Caleb has that little round fabric disk thing over his microphone. Ca...

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