As you can guess from the title or see from the thumbnail, I decided to update the models again. The modifications are way more significant than before, especially for Mia and Lucy.
To put it simply, Miaβs head model didnβt look good from most angles and even after a lot of adjustments ...
2025-10-31 19:31:09 +0000 UTC
View Post
Hello!
Another batch of abandoned content coming right up!
I wanted to make a big post talking about some scenes in detail, explain more about what you're seeing, what changed, and why it changed, but I figured I might want to reuse some ideas in the future, so I'll postpone it for now.
...
2025-10-11 17:09:39 +0000 UTC
View Post
Dark Ascension
π
20.09.2025
π 16:00 CEST | 10:00 EDT | 07:00 PDT |
Serenity
π
25.09.2025
π 16:00 CEST | 10:00 EDT | 07:00 PDT |
Fallen Grace
π
30.09.2025
π 16:00 CEST | 10:00 EDT | 07:00 PDT |
2025-09-19 16:00:26 +0000 UTC
View Post
Hello!
I know you'd probably rather see a release of an update than another report, however it's taking so long I think it's time to make one. Even if it's a short one.
Once again, I've ended up adding and reworking a lot. The issue with having it all in my hands fo...
2025-09-04 17:00:12 +0000 UTC
View Post
Hello!
Itβs been a while, so I decided itβs time to give an update on how things are going.
I have finished most of the things I wanted to do. The small scenes that I wanted to add turned out to be way bigger than initially planned. Mainly because I...
2025-08-02 16:00:20 +0000 UTC
View Post
Hello!
Itβs nice to see you after these ~3 weeks! π€£
Ngl it felt so weird to just stop writing reports out of the blue, like something was definitely missing!
But generally I think it worked out well since I had time for my thoughts to grow into shareable se...
2025-07-06 16:00:15 +0000 UTC
View Post
Today I wanted to finish and release a new additional render, but woke up very late, then IRL stuff stacked upon it, so I'm going to push it to next week. Sorry!
Also, in game engine, I am close to reaching the main goal, so when I do, I'll release the next progress report.
2025-06-29 16:14:07 +0000 UTC
View Post
Since most of you wanted me to dial down the progress reports, I'm going to skip this week and come back with bigger news when I'm ready!
2025-06-22 16:00:16 +0000 UTC
View Post
Please, check out this Progress Report if you missed it for more details!
I decided...
2025-06-17 16:00:15 +0000 UTC
View Post
Please, check out this Progress Report if you missed it for more details!
I decided...
2025-06-17 16:00:14 +0000 UTC
View Post
Hello!
It was too calm and stale lately, so I figured itβs time to play around with the game's visuals again! π€£
But overall, this week was a mixed bag.
The good news...
Iβve added some color grading and experimented with the light som...
2025-06-15 16:00:16 +0000 UTC
View Post
Hello!
For a week with additional animated(!) render, I'd say the progress was good. We're finally getting to animations again!
I donβt have much else to share about the update this time. Which is the reason why I want to ask about something again.
Sometim...
2025-06-08 17:00:10 +0000 UTC
View Post
Animated Version
ποΈποΈποΈ
2025-06-07 16:00:14 +0000 UTC
View Post
Hello!
Like the last time, it's been a smooth sail so far; however, I didnβt hit the planned deadline of the week this time. I was very close tho!
Overall, the percentage bar is pretty generous with the time given to me. I hope to fill it faster than Iβm shar...
2025-06-01 17:00:11 +0000 UTC
View Post
Hello!
Everything has been going smoothly lately, which is a nice change of pace after a troublesome couple of weeks before. Focusing on the game engine more instead of putting work into a 3rd party app was clearly a better way to go about it β itβs just way more ...
2025-05-25 16:00:15 +0000 UTC
View Post
Hello!
It was pretty chill this time.
If it wasnβt for the fact that I spent a lot of time working on poses that, after all, ended in the trash, I would even call myself happy with it!
But thatβs okay.
I was thinking about reworking progress report...
2025-05-18 16:00:14 +0000 UTC
View Post
πππ
On the latest poll where I asked you about the schedule of additional renders, most of you voted for the "once a month" option. The second most popular choice was "once every 2 weeks."
You're pretty split on this, and I don't want a big part of you to feel unheard, so I'd ...
2025-05-17 16:00:13 +0000 UTC
View Post
Hello!
If youβve been following me for a while, youβd know I wanted to replace my PC for some time now. It served me well, but grew too old to have a smooth experience in the current day - and working in the game engine was no exception.
With your help, I was abl...
2025-05-11 16:00:23 +0000 UTC
View Post
Hey!
As I mentioned in the progress report, I wanted to ask you for help making a new schedule for additional renders. Obviously, since they take more time than in the past, you need to know that working on them takes away time from the game. Worst-case scenario is a day of work. With...
2025-05-06 16:30:02 +0000 UTC
View Post
Hello!
The progress is going smoothly, everything feels way better when the path is clear in front of me.
Iβve worked more on the animations β kept adding to the ones I created last week, then I made another one.
After that, I worked on renders as much as I could before I st...
2025-05-04 16:30:02 +0000 UTC
View Post
Hello!
After a hard couple of weeks, I have finally come to a decision I am happy with. The progress is good, however Iβve spent most of the week on animations, so youβll have to wait for more renders.
Iβve switched up the priorities again and decided to work w...
2025-04-27 16:00:31 +0000 UTC
View Post
Hello!
As promised, I wanted to shed some light on things going on behind the scenes - the constant struggles that haunt me to this day.
TLDR: Iβve mentioned a lot of details, but in short, my standards are dangerously close to outgrowing my product...
2025-04-20 17:00:14 +0000 UTC
View Post
π₯π₯π₯
2025-04-20 12:00:51 +0000 UTC
View Post
Hello!
This week was definitely better than the last one!
It started pretty bad though, since I was experimenting a lot, trying to find the most optimal way to deal with issues I was encountering. I often go on in detail about these, but I think it would be better ...
2025-04-13 16:00:34 +0000 UTC
View Post
πππ
2025-04-12 14:00:21 +0000 UTC
View Post
Hello!
To be honest, it was one of the hardest weeks for me. On one side, I've finally achieved a level that I'm happy with; on the other, maintaining this quality throughout whole scenes, even if very fun, takes a damn long time. A choice had to be made.
I could eit...
2025-04-06 16:05:01 +0000 UTC
View Post
πππ
2025-04-03 17:00:12 +0000 UTC
View Post
Hello!
This week I have finally gotten into the game engine and started cooking up some renders!
There aren't as many as I would like, but I am sooo happy with the quality. Everything I mentioned in the last report - more focus on the poses and new camera work ...
2025-03-30 16:06:05 +0000 UTC
View Post