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So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
TONY T
すてりす
ピンクミル/pinkmill
ラムネ飴
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misbehaveson
Pinky Milky
桜の灯る日へ🌸
Wamia12
Haley Cass
Bikini Karate Babes
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mantix
Najla - The Low Light Room
KatxFish
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moral cacoethes
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simplisticsims4
kimholm
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bytegigamax
B L O O M
chargesol
Danc94
El Ultimo Elemento
☀️🌊
erugotto
PearyPanda
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KnightBoi
ヴァルアンヴィー
ぱいお
Russell Tuller
よねっち
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yeero
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