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magnuscyoa from patreon
magnuscyoa

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FMG Life Sim Height Update Plan

Hello everyone,

Just wanted to share the current plan for what the Height Update will include. Aiming for Alpha 1 in Early March, and Beta 1 (content complete) in the last week of March.

- Convert height stat to be flat centimeters of height.

- Height on character creation screen will add onto a base of 150 CM, meaning the minimum starting height is 151 (around 4'11")

- Add option to toggle between imperial/metric/both on options screen (both shows both the feet/inches and centimeters)

- Add conversion to feet / inches on character screens

- Increase height gain from various height giving things to match this new scaling.

- Change point-buy system so different attributes cost different amounts of points based on how useful they are and how difficult it is to increase them.

- Add height XP to activities, and functionality for height level ups

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- Add metric/imperial options for all measurements in the game

- Retouch/Revamp the 'measure something' activities to have metric and/or imperial measurements, and to increase quality.

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- Add height comparisons to

- Living Room Quick Talk

- Living Room Quick Description

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- Change height scenes to work with this new scaling

- Add at least 2 new height-based scenes

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- Revamp flexibility scaling (so it's more consistently like 10 is very above average, 20 is peak human, 30 is superhuman)

- Add flexibility and height-based amulet and focusing crystal

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- Add Stretching Descriptions

- Retouch/revamp Yoga descriptions

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- Add new Oriander image

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- Add ability for player to use amulets and brainteaser

- Testing and Cleanup

Hope this sounds good and exciting to you all! As always, feedback is appreciated and will be considered. Thanks for your continued support,

- Magnus


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